Accepted Papers

Main Track

Metaverse Innovation Canvas: A Tool for Extended Re-ality Product/Service Development 
Asadi, Amir Reza (University of Cincinnati); Saraee, Mohamad (3School of Science, Engineering and Environment University of Salford); Mohammadi, Azadeh (4School of Science, Engineering and Environment University of Salford)

Blending UX, CoDesign and Learning Experience for Educational Technology Product Design

               Mavri, Aekaterini (Cyprus University of Technology / CYENS); Ioannou, Andri (Cyprus University of Technology / CYENS); Kitsis, Andreas (Cyprus University of Technology / CYENS)

Understanding AI: Improving Knowledge through Strategic Communication in Demonstrators
Pohl, Verena (Fraunhofer Institute for Industrial Engineering IAO); WĂĽnsch, Samira (Fraunhofer Institute for Industrial Engineering IAO)

Work in Progress Track

 

Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe    
La Tessa, Lara (DIEC – University of Genoa); Coccoli, Mauro (DIBRIS – University of Genoa); Schiaparelli, Stefano (DISTAV – University of Genoa); Zolezzi, Daniele (DLCM – University of Genoa)

Learning formats for theory courses in graphic design undergraduate programmes              
Breidenich, Christof (Macromedia University); Unterholzner, Anna (Macromedia University; ITI LARSyS / eGamesLab, Portugal)

Late Track

Generative AI in foreign language education: Student use and perspectives        
Bundgaard, Kristine (Aalborg University); Møller, Anders Kalsgaard (Aalborg University)

Utilizing Virtual Reality to Enhance Soft Skills in Swedish Police Training: Focus on Situational Awareness.           
Hansen, Hampus (Målmo University); Holmgren, Måns (Målmo University); Gribel, Carl Johan (Målmo University); Ingrell, Joakim (Målmo University); Palamas, George (Senior Lecturer, Malmo University)

A Digital Platform for Creating Collectible Cards as a Tool to Promote Children’s Environmental Education      
Bonifácio, Viviana (University of Aveiro); Beça, Pedro (University of Aveiro); Aresta, Mónica (University of Aveiro)

Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents          
Adjorlu, Ali (Aalborg University Copenhagen); Rosendahl, Christian Sonne (Aalborg University Copenhagen); Lanther, Maria Barbro (Aalborg University Copenhagen); Kamran Ahmad, Pawæ (Aalborg University Copenhagen)

A Case Study in Playful Facilitation for Designing Embodied Experiences
               Font, Jose (Malmö University); Alvarez, Alberto (Malmö University); Robinson, Raquel (Malmö University); O’Bryan, Mikaela (Malmö University)

An auto battler game to engage high school student’s understanding of ionic bonds in chemistry
               Bjørner, Thomas (Aalborg University); Tully, Jacqueline (Aalborg University); Larsen, Tobias Dalsgaard (Aalborg University); Larsen, Mikkel Andreas Frederik Lau (Aalborg University); Lauridsen, Mikkel Sloth (Aalborg University); Do, Tony Thai (Aalborg University); Rossing, Daniel Skau (Aalborg University)

Las Minute Track

Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature        
Nurmela, Petra (University of Lapland); Etto, Juri (University of Lapland); Häkkilä, Jonna (University of Lapland)

Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games   
Wissigkeit, Tobias (Rhine-Waal University of Applied Sciences); Lope-Nicholls, Daniela (Rhine-Waal University of Applied Sciences); Stindl, Christian (Rhine-Waal University of Applied Sciences); Iurgel, Ido A (Rhine-Waal University of Applied Sciences)